Lotso, the “boss” of the preschool, forces them to become the playthings for the toddlers. The hopes of the toys are dashed as they, like many adult workers, find themselves in a world that now seems too rough for them.
#Toy story 3 in real life movie
What can a toy be except a plaything? What can an animator be except an entertainer? The identity and usefulness of both are dependent on their belonging to an entity that uses them (a child and a movie company respectively). The fear of dismissal, for toys and animators, is not merely a practical one, it is an existential one. This is the fear that haunts all the toys in the films. While a boss may feel affection for those working under him, they are not his real “family.” If one fails to perform his functions, he will be dismissed. He and Andy both feel sentimental about their toys but they also view them as ordinary material possessions, to be used and passed along.īoth Andy and Al fit the corporate model perfectly. Al collects vintage toys and wants to put together Woody and his “old gang” to sell as a museum exhibit.
Children may be encouraged to see Al as a villain, but apart from his initial theft of Woody, Al proves no more sinister than Andy. First, their names, both monosyllabic, both beginning with the letter a, and both abbreviated versions of more serious sounding names represent their fundamental similarities. To a child, Al and Andy might seem to be on opposite ends of the spectrum, but they are actually quite similar, and the similarities demonstrate just how close the plight of toys is to an adult in the corporate world of entertainment.Īndy and Al share many qualities. “In Toy Story 2 Woody is stolen from Andy's home by a new villain, not the sadistic next-door neighbour Sid but a fat capitalist, Al of Al's Toy Barn” (Ackerman 905).
“Toys represent money, and money represents toys” (Ackerman 908). True Andy does play with Woody again, but this occurs only after Woody’s arm has been fixed.Īs material possessions, the toys have a place in the market economy. True this is Woody’s dream, but it is disturbingly close to the truth. I don’t wanna play with you anymore” Andy observes in Woody’s nightmare ( Toy Story 2). Andy also leaves Woody behind after ripping his arm, apparently disappointed not in himself but in Woody. In Toy Story 2, Andy is “upset” when Wheezy’s squeaker is broken but does not seem too upset when the toy never reappears ( Toy Story 2). He loves the toys because of what they represent (childhood, imagination, and fun) but is able to lay them aside when he no longer needs or wants to play with them. Andy’s emotions toward his toys are based on the how useful the toys are to him. This makes the films interesting viewing for adults, but limits their value for children beyond entertainment.Īs material possessions, the “lives” of the toys are defined by their utility. The films track the lives of adults working at their jobs, seeking retirement, and finally facing death. Rather, the Toy Story “Trilogy” is a veiled commentary on life in the capitalistic and corporate world of a Pixar employee. They may be made for children, but they are most certainly not about children, or their parents for that matter. However, this is not the case with the Toy Story films. With A Bug’s Life or Finding Nemo, these commonplaces might be “always tell the truth” or “talk things over with your family." Even though both films are about lower life forms, the values and mores reinforced by the films are consistent with those of the typical family viewers. Typically, these commonplaces are directly applicable to the lives of the viewers. If we accept the messages and core values of most Pixar films, we will usually come up with a moral commonplace. Wikipedia "Sad Strange Little Men": Toy Story and Pixar Animators They positioned real toys, filmed with iPhone cameras and used the audio from the actual Disney and Pixar film.Īs they progressed through eight years making the film, the brothers became more experienced and went back and re-shot some of their previous scenes, but also chose to leave some of the earlier scenes in the film to show their growth throughout the process.įast forward to 2020 – the pair are now twenty-three and twenty-one years old – and Toy Story 3 IRL is finally finished! It’s an hour and thirty-nine minutes long, and really well done.Released in 1995, this film quickly garnered critical and popular acclaim, going on to inspire two sequels and a television series. They quickly got to work gathering toys and sets and filming their Toy Story 3 IRL (In Real Life) stop action film. The boys first saw Toy Story 3 in 2010, when Mason was just twelve years old and Morgan was fifteen. Morgan and Mason McGrew, a pair of teen brothers from Des Moines, Iowa are such big fans of Toy Story 3, that they spent eight years recreating the movie shot by shot. Do you love Toy Story as much as we do? What about Toy Story 3?